what is timemachine
Asked on 2024-07-30
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TimeMachine is not mentioned in the provided context. However, if you are interested in learning about new features and tools presented at WWDC, here are some sessions that might be of interest:
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Compose interactive 3D content in Reality Composer Pro
- This session introduces new features in Reality Composer Pro, such as timelines, which allow you to sequence actions for 3D content. It also covers animation APIs, inverse kinematics, and blend shape animations.
- Introducing timelines
- Inverse kinematics
- Animation actions
- Blend Shapes animation
- Skeletal poses
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What’s new in Create ML
- This session covers enhancements in Create ML, including new components for time series classification and forecasting, and a new template for object tracking in VisionOS.
- Object tracking
- Components
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What’s new in USD and MaterialX
- This session discusses updates to USD and MaterialX, including improvements in RealityKit, creative tooling, and support for Unicode names in USD content.
- USD and MaterialX in RealityKit
- Creative tooling
If you have any specific questions about these sessions or other topics from WWDC, feel free to ask!

What’s new in USD and MaterialX
Explore updates to Universal Scene Description and MaterialX support on Apple platforms. Discover how these technologies provide a foundation for 3D content creation and delivery, and learn how they can help streamline your workflows for creating great spatial experiences. Learn about USD and MaterialX support in RealityKit and Storm, advancements in our system-provided tooling, and more.

What’s new in Create ML
Explore updates to Create ML, including interactive data source previews and a new template for building object tracking models for visionOS apps. We’ll also cover important framework improvements, including new time-series forecasting and classification APIs.

Compose interactive 3D content in Reality Composer Pro
Discover how the Timeline view in Reality Composer Pro can bring your 3D content to life. Learn how to create an animated story in which characters and objects interact with each other and the world around them using inverse kinematics, blend shapes, and skeletal poses. We’ll also show you how to use built-in and custom actions, sequence your actions, apply triggers, and implement natural movements.
