今天 ARKit 有什么更新?
Asked on 06/15/2025
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在 WWDC 上,ARKit 有一些令人兴奋的更新,特别是在 visionOS 上的增强空间计算体验方面。以下是一些关键更新:
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场景理解改进:引入了新的房间跟踪功能和对平面检测的更新。这些功能可以帮助应用程序根据房间的不同定制体验。
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平面检测:新增了倾斜平面对齐功能,用于检测角度表面。应用程序可以通过简单的配置更改来接收倾斜平面锚点。
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对象跟踪:ARKit 现在可以跟踪静态放置在环境中的真实物体。这使得可以将虚拟内容锚定到这些物体上。
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手部跟踪:手部跟踪提供者现在以显示频率传递数据,减少了延迟。ARKit 还可以预测手部锚点,以便在需要时提供更快的跟踪结果。
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共享世界锚点:支持共享世界锚点,使得可以在房间中精确锚定共享内容。
这些更新旨在帮助开发者创建更具沉浸感和互动性的空间计算体验。有关详细信息,可以查看 Create enhanced spatial computing experiences with ARKit (00:00:06) 和 What’s new in visionOS 26 (00:24:04) 的相关章节。

Create enhanced spatial computing experiences with ARKit
Learn how to create captivating immersive experiences with ARKit’s latest features. Explore ways to use room tracking and object tracking to further engage with your surroundings. We’ll also share how your app can react to changes in your environment’s lighting on this platform. Discover improvements in hand tracking and plane detection which can make your spatial experiences more intuitive.

What’s new in visionOS 26
Explore exciting new features in visionOS 26. Discover enhanced volumetric APIs and learn how you can combine the power of SwiftUI, RealityKit and ARKit. Find out how you can build more engaging apps and games using faster hand tracking and input from spatial accessories. Get a sneak peek at updates to SharePlay, Compositor Services, immersive media, spatial web, Enterprise APIs, and much more.

What’s new in Metal rendering for immersive apps
Discover the latest improvements in Metal rendering for immersive apps with Compositor Services. Learn how to add hover effects to highlight your app’s interactive elements, and how to render in higher fidelity with dynamic render quality. Find out about the new progressive immersion style. And explore how you can bring immersive experiences to macOS apps by directly rendering Metal content from Mac to Vision Pro. To get the most out of this session, first watch “Discover Metal for immersive apps” from WWDC23.