Audio
Asked on 2025-11-27
1 search
It seems you're interested in audio-related content from Apple's WWDC sessions. Here are some highlights from the sessions that focus on enhancing audio capabilities in apps:
-
Enhance your app’s audio recording capabilities: This session covers new API updates for input device selection, audio capture, and playback. It introduces features like Spatial Audio Capture and the Audio Mix API, which allow for more advanced audio processing and playback in apps. Enhance your app’s audio recording capabilities (05:11)
-
Enhance your spatial computing app with RealityKit audio: This session discusses how to use RealityKit for spatial audio rendering, which provides a naturalistic audio experience by default. It covers how to configure audio components for spatial rendering and how to use audio mixers to control audio levels dynamically. Enhance your spatial computing app with RealityKit audio (02:01)
-
Turbocharge your app for CarPlay: This session provides best practices for apps that support audio in CarPlay, emphasizing the importance of managing audio sessions effectively to ensure a seamless listening experience. It also highlights the support for Spatial Audio and Dolby Atmos in vehicles. Turbocharge your app for CarPlay (06:49)
-
Learn about the Apple Projected Media Profile: This session introduces the Apple Positional Audio Codec (APAC), which is designed for encoding ambisonic audio to capture a high-fidelity representation of the sound field, crucial for creating immersive audio experiences. Learn about the Apple Projected Media Profile (16:14)
These sessions provide a comprehensive overview of the latest advancements in audio technology and how they can be integrated into apps to enhance user experiences.

Enhance your app’s audio recording capabilities
Learn how to improve your app’s audio recording functionality. Explore the flexibility of audio device selection using the input picker interaction on iOS and iPadOS 26. Discover APIs available for high-quality voice recording using AirPods. We’ll also introduce spatial audio recording and editing capabilities that allow you to isolate speech and ambient background sounds — all using the the AudioToolbox, AVFoundation, and Cinematic frameworks.

Bring your SceneKit project to RealityKit
Understand SceneKit deprecation and explore how to transition your 3D projects to RealityKit, Apple’s recommended high-level 3D engine. We’ll clarify what SceneKit deprecation means for your projects, compare key concepts between the two engines, and show you how to port a sample SceneKit game to RealityKit. We’ll also explore the potential of RealityKit across all supported platforms to help you create amazing 3D experiences with your apps and games.

Turbocharge your app for CarPlay
Learn how to bring your Live Activities and widgets to CarPlay and CarPlay Ultra so people can view progress of their activities and see relevant information at a glance. Explore new template options available to all CarPlay apps, and learn how navigation apps can provide turn-by-turn metadata for display in the car’s instrument cluster or HUD.
