background sounds
Asked on 2025-09-08
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Apple's WWDC sessions have covered various aspects of audio, including background sounds and spatial audio. Here are some highlights from the sessions:
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Enhance your app’s audio recording capabilities: This session discusses how to control audio mix effects on spatial audio recordings. It includes features like switching between audio mix styles and controlling the balance between speech and ambient noise. You can create a pure ambient track for use in post-production by selecting a background mode. Enhance your app’s audio recording capabilities (12:06)
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Design interactive experiences for visionOS: This session highlights the use of spatial audio to create immersive experiences. It describes how spatial audio sources can be used for background ambience and to direct attention within a scene. Design interactive experiences for visionOS (13:20)
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Bring your SceneKit project to RealityKit: This session explains how to add ambient audio tracks to enhance engagement in a scene. It covers how to loop audio and manage its playback properties. Bring your SceneKit project to RealityKit (18:37)
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Enhance your spatial computing app with RealityKit audio: This session provides insights into using ambient audio for music playback and creating dynamic audio experiences. It discusses the use of audio mix groups to tailor sounds to user preferences. Enhance your spatial computing app with RealityKit audio (18:24)
These sessions collectively explore how to leverage audio to enhance user experiences in apps, particularly through the use of spatial audio and ambient soundscapes.

Enhance your app’s audio recording capabilities
Learn how to improve your app’s audio recording functionality. Explore the flexibility of audio device selection using the input picker interaction on iOS and iPadOS 26. Discover APIs available for high-quality voice recording using AirPods. We’ll also introduce spatial audio recording and editing capabilities that allow you to isolate speech and ambient background sounds — all using the the AudioToolbox, AVFoundation, and Cinematic frameworks.

Design interactive experiences for visionOS
Learn how you can design a compelling interactive narrative experience for Apple Vision Pro from the designers of Encounter Dinosaurs. Discover how these types of experiences differ from existing apps, media, and games, and explore how to design narratives that bring audiences into new worlds. Find out how you can create stories that adapt to any space and size, provide multiple levels of interaction to make them accessible to all, and use animation, spatial audio, and custom gestures to further immerse people in your experience.

Bring your SceneKit project to RealityKit
Understand SceneKit deprecation and explore how to transition your 3D projects to RealityKit, Apple’s recommended high-level 3D engine. We’ll clarify what SceneKit deprecation means for your projects, compare key concepts between the two engines, and show you how to port a sample SceneKit game to RealityKit. We’ll also explore the potential of RealityKit across all supported platforms to help you create amazing 3D experiences with your apps and games.