custom shader RE

Asked on 2026-04-09

1 search

It seems you're interested in custom shaders. At WWDC, Apple presented several sessions that discussed the use of shaders in different contexts.

For creating custom visual effects with SwiftUI, the session titled "Create custom visual effects with SwiftUI" covers how to use shaders to create various visual effects, such as animated fills, text distortions, and gradient maps. Shaders in SwiftUI are executed on the GPU and are written in the Metal shading language. You can find more details in the session's chapter on Metal shaders.

Additionally, the session "Discover RealityKit APIs for iOS, macOS, and visionOS" introduces new shader styles that integrate with shader graph materials, allowing for advanced visual effects in 3D content. This is particularly useful for creating hover effects and other dynamic visual elements. You can explore this further in the chapter on Hover effects and input.

If you have more specific questions about shaders or need further details, feel free to ask!