Give me list of sessions concerning haptics (technical and design)
Asked on 2026-07-16
1 search
Here’s a list of the sessions in the provided context that concern haptics from both a technical and design perspective:
Technical sessions
-
Explore enhancements to visionOS object tracking (WWDC 2026)
Covers spatial accessories, including custom accessories with buttons and haptics. -
Build next-generation experiences with visionOS 27 (WWDC 2026)
Discusses building your own spatial accessory and explicitly mentions haptic feedback. -
Explore spatial accessory input on visionOS (WWDC 2025)
A key technical session on using spatial accessories, including haptic feedback and how to integrate it with Game Controller, RealityKit, and ARKit. -
What’s new in RealityKit (WWDC 2025)
Notes that tracked spatial accessories support haptics to enhance interactions in apps and games. -
What’s new in visionOS 26 (WWDC 2025)
Includes spatial accessories like Logitech Muse, with haptic feedback support.
Design-related sessions
- Principles of inclusive app design (WWDC 2025)
Mentions exploring design options like visuals, audio, and haptics as part of inclusive design across multiple senses.
Also relevant
- Explore game input in visionOS (WWDC 2024)
Covers physical controllers and input devices for visionOS, which is adjacent to the haptics topic though not the main focus.
If you want, I can also turn this into a shorter “must-watch” list or group it into technical vs. design more explicitly.

Explore enhancements to visionOS object tracking
Find out how visionOS is advancing object tracking and spatial accessory input. Discover new ways to track moving and handheld objects, allowing you to bridge the physical and digital worlds. Learn about new supported classes of spatial accessories and what is needed to build your own custom accessories to enable unique interaction models in your apps.

Principles of inclusive app design
Discover how understanding disability can help you create better apps for everyone. Find out how to make your apps more inclusive by supporting multiple types of interaction, providing customization, and adopting accessibility APIs.

Build next-generation experiences with visionOS 27
Build next-generation apps, games, and spatial experiences using new capabilities in visionOS 27. Explore the different pathways you can use to build experiences on visionOS — from using native Apple tools and frameworks, to streaming immersive content from a Mac or PC, leveraging third-party engines, or porting existing iOS apps. Discover how to elevate your spatial computing projects with the latest advances in 3D content creation, immersive media, and object tracking.
