glass

Asked on 06/11/2025

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The concept of "glass" in the context of Apple's WWDC presentations primarily refers to the "Liquid Glass" material, which is a new design element introduced to create a more fluid and dynamic interaction experience across Apple's platforms. Here are some key points about Liquid Glass from the sessions:

  1. Design and Functionality: Liquid Glass is designed to be an interactive layer that floats above your content, providing a distinct functional layer for controls and navigation. It adapts to its environment, changing its appearance to suit the brightness of the content behind it, and can switch between light and dark modes to increase contrast.

  2. Visual and Interaction Design: Liquid Glass introduces a unified design language across all platforms, seamlessly blending hardware and software. It is designed to make the experience of apps feel more organic, immersive, and fluid. The material dynamically morphs and adapts, maintaining clarity and focus within the UI hierarchy.

  3. Customization and Adaptivity: Developers can customize the appearance of Liquid Glass using APIs like the NSGlassEffectView for AppKit or the UIVisualEffectView for UIKit. The material's characteristics change to simulate a thicker, more substantial material when needed, enhancing the perceived depth and legibility of the content.

  4. Use Cases: Liquid Glass is best reserved for the navigation layer that floats above the content of your app. It should be used for the most important elements in your app, such as controls that belong in the top level of hierarchy.

For more detailed information, you can refer to the following sessions:

These sessions provide insights into how Liquid Glass is implemented and how it enhances the user interface design across Apple's platforms.