How can I avoid offscreen rendering
Asked on 06/13/2025
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To avoid offscreen rendering, you should minimize the use of alpha transparency, as transparent materials can lead to overdraw, which is when the GPU has to compute the same pixels multiple times for each layer of transparency. This is particularly problematic if you have many layers of transparency stacked on top of one another. Instead, consider using geometry for elements like grass or shrubs, where you can use an opaque core and only add transparent elements where they have the most effect, such as along the edges. This approach reduces the computational load on the GPU and helps avoid offscreen rendering issues.
For more detailed guidance, you can refer to the session Optimize your 3D assets for spatial computing (00:13:57).

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