How can I use a metal shader for computation

Asked on 06/12/2025

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To use a Metal shader for computation, you can leverage the capabilities of Metal 4, which provides a robust framework for integrating machine learning and graphics. Here are some key points to consider:

  1. Metal Shading Language: Shaders are written in the Metal shading language and compiled to GPU binaries that can be executed by the hardware. You have control over when shader compilation occurs, which can be managed using the Metal 4 compiler interface.

  2. Metal Performance Primitives: These are shader primitives designed to execute complex calculations and can natively operate on tensors. They are optimized for Apple Silicon, allowing you to embed small networks into your shaders.

  3. Tensor Operations: Metal 4 introduces tensors as a new resource for machine learning workflows. Tensors are multidimensional data containers that can be used in all shader stages. You can perform operations like matrix multiplication and convolution directly in your shaders using ShaderML.

  4. ShaderML: This feature allows you to embed machine learning operations inside your shaders, making it easier to perform multiple ML operations in a single shader. This approach is cache-friendly, requires fewer dispatches, and uses less memory bandwidth.

  5. Integration with Machine Learning: You can run inference networks directly in your shaders to compute lighting materials and geometry, enabling highly realistic visual effects. Metal 4 also supports the integration of machine learning with traditional graphics.

For more detailed information on how to implement these techniques, you can refer to the session Combine Metal 4 machine learning and graphics (12:51) which covers embedding ML in your shader.