how to fix all the bugs in the project

Asked on 2026-06-12

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To fix all the bugs in a project, Apple’s WWDC guidance is basically: debug, test, and iterate systematically rather than trying to guess.

A good workflow

  1. Find the right code

    • Use Xcode’s navigator tools and search to locate the likely source.
    • Follow the issue to the exact file, line, or subsystem.
  2. Debug the problem

    • Use the debugger, breakpoints, variable inspection, and the console.
    • For tricky bugs, rely on backtraces and repeated stop-and-inspect cycles.
  3. Use tests to catch regressions

    • Tests help prevent bugs from coming back after you fix them.
    • Running the relevant test or test collection is a fast way to verify the fix.
  4. Fix the root cause, not just the symptom

    • For example, WWDC sessions show bugs being fixed by addressing missing code, bad state, or unsafe concurrency patterns.
    • Sometimes one small change removes many downstream issues.
  5. Validate the fix

    • Rerun the app, rerun tests, and confirm the issue is gone.
    • If needed, add a regression test so the bug doesn’t return.

WWDC sessions that cover this well

  • Xcode essentials — debugging, breakpoints, console use, and testing
  • Run, Break, Inspect: Explore effective debugging in LLDB — how to investigate bugs efficiently
  • Migrate your app to Swift 6 — how to reduce warning-heavy code and fix concurrency-related issues
  • Break into the RealityKit debugger — how to track down hard-to-find state bugs
  • Validate your App Intents adoption with AppIntentsTesting — how to write tests that prevent regressions

If you want, I can also give you a practical step-by-step bug-fixing checklist in Xcode.