metal animations
Asked on 06/19/2025
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Metal 4, introduced at WWDC 2025, brings several advancements in rendering and animation, particularly through the integration of machine learning and MetalFX. MetalFX allows for high-resolution rendering at greater refresh rates by upscaling lower resolution images, which can be particularly beneficial for animations. It also supports frame interpolation, which generates intermediate frames to achieve smoother animations and higher frame rates. This can significantly enhance the visual quality and performance of animations in games and apps.
For more detailed information on these features, you can refer to the session Discover Metal 4 (17:26) which covers optimizing with MetalFX, and Go further with Metal 4 games (07:17) which discusses frame interpolation.

Discover Metal 4
Learn how to get started leveraging the powerful new features of Metal 4 in your existing Metal apps. We’ll cover how Metal enables you to get the most out of Apple silicon and program the hardware more efficiently. You’ll also learn how Metal 4 provides you with new capabilities to integrate machine learning into your Metal code.

What’s new in Metal rendering for immersive apps
Discover the latest improvements in Metal rendering for immersive apps with Compositor Services. Learn how to add hover effects to highlight your app’s interactive elements, and how to render in higher fidelity with dynamic render quality. Find out about the new progressive immersion style. And explore how you can bring immersive experiences to macOS apps by directly rendering Metal content from Mac to Vision Pro. To get the most out of this session, first watch “Discover Metal for immersive apps” from WWDC23.

Platforms State of the Union
Discover the newest advancements on Apple platforms.