Metal4
Asked on 06/15/2025
1 search
Metal 4 is a significant update to Apple's Metal API, designed to enhance graphics and compute capabilities on Apple platforms. It is built to unlock the full performance potential of Apple Silicon, supporting devices equipped with the Apple M1 and later, as well as the A14 Bionic and later. Metal 4 introduces a new command structure with explicit memory management, enabling richer and more complex visuals. It also integrates machine learning seamlessly with the rest of your Metal app, offering new built-in solutions via MetalFX to boost performance.
For a comprehensive introduction to Metal 4, you can watch the session Discover Metal 4. This session covers the new command encoding, resource management, shader compilation, and integration of machine learning.
If you're interested in how Metal 4 can be applied to game development, the session Explore Metal 4 games provides insights into accelerating game engines with Metal 4, including efficient command encoding and resource management.
For those looking to combine machine learning and graphics, the session Combine Metal 4 machine learning and graphics explores how to integrate machine learning techniques like upscaling and neural shading into your Metal app.
These sessions provide a solid foundation for understanding and adopting Metal 4 in your applications and games.

Discover Metal 4
Learn how to get started leveraging the powerful new features of Metal 4 in your existing Metal apps. We’ll cover how Metal enables you to get the most out of Apple silicon and program the hardware more efficiently. You’ll also learn how Metal 4 provides you with new capabilities to integrate machine learning into your Metal code.

Platforms State of the Union
Discover the newest advancements on Apple platforms.

Explore Metal 4 games
Learn to optimize your game engine with the latest advancements in Metal 4. We’ll cover how to unify your command encoding to minimize CPU overhead, scale up your graphics resource management to support massive scenes and maximize your memory budget, and load large libraries of pipeline states quickly. To get the most out of this session, first watch “Discover Metal 4.”