opengl
Asked on 06/12/2025
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It seems like you're interested in OpenGL, but the context provided from the WWDC sessions doesn't specifically mention OpenGL. However, there are several sessions that discuss related graphics technologies and APIs that Apple is focusing on, such as Metal and WebGPU.
For instance, the session titled "Unlock GPU computing with WebGPU" discusses how WebGPU can be used for 3D graphics and general-purpose computations on the GPU, offering greater performance and flexibility compared to WebGL, which is more closely related to OpenGL. You can explore more about WebGPU in the session Unlock GPU computing with WebGPU.
If you're interested in learning about Apple's current graphics technologies, you might want to look into Metal, which is Apple's preferred graphics API for high-performance graphics and compute tasks on their platforms. The session "What’s new in Metal rendering for immersive apps" could provide insights into the latest updates in Metal rendering. You can check it out at What’s new in Metal rendering for immersive apps.
If you have any specific questions about these technologies or need more information on a particular session, feel free to ask!

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