what is new in Metal ?
Asked on 06/17/2025
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At WWDC 2025, Apple introduced several new features and enhancements in Metal 4, focusing on improving graphics and compute capabilities across Apple platforms. Here are some of the key updates:
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Metal 4 Overview: Metal 4 is designed to unlock the full performance potential of Apple Silicon, supporting devices equipped with the Apple M1 and later, as well as the A14 Bionic and later. It introduces a new command structure with explicit memory management, enabling richer and more complex visuals (Discover Metal 4).
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Rendering and Graphics: Metal 4 includes enhancements for ray tracing and introduces the MetalFX denoised upscaler, which helps achieve higher resolutions and faster frame rates. The new MetalFX frame interpolator smooths out gameplay further (Go further with Metal 4 games).
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Machine Learning Integration: Metal 4 allows seamless integration of machine learning workloads into graphics pipelines. The ML command encoder enables entire machine learning networks to run directly on the GPU timeline, and ShaderML allows embedding machine learning operations directly into shaders (Combine Metal 4 machine learning and graphics).
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Resource Management: Metal 4 introduces argument tables and residency sets to scale resource binding to thousands of resources, providing developers with more control over dependencies and memory management (Explore Metal 4 games).
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Immersive Apps: New capabilities for rendering immersive content on Apple Vision Pro were introduced, including hover effects for interactive objects and support for dynamic render quality (What’s new in Metal rendering for immersive apps).
These updates make Metal 4 a powerful tool for developers looking to create high-performance, visually stunning applications and games on Apple platforms.

What’s new in Metal rendering for immersive apps
Discover the latest improvements in Metal rendering for immersive apps with Compositor Services. Learn how to add hover effects to highlight your app’s interactive elements, and how to render in higher fidelity with dynamic render quality. Find out about the new progressive immersion style. And explore how you can bring immersive experiences to macOS apps by directly rendering Metal content from Mac to Vision Pro. To get the most out of this session, first watch “Discover Metal for immersive apps” from WWDC23.

Go further with Metal 4 games
Dive deeper into the latest advancements in Metal 4. We’ll introduce the new ray tracing features that help bring your most complex and visually rich workloads to Apple silicon. Discover how MetalFX can help scale workloads by upscaling renderings, interpolating frames, and denoising scenes. To get the most out of this session, we recommend first checking out “Discover Metal 4” and “Explore Metal 4 games”.

Discover Metal 4
Learn how to get started leveraging the powerful new features of Metal 4 in your existing Metal apps. We’ll cover how Metal enables you to get the most out of Apple silicon and program the hardware more efficiently. You’ll also learn how Metal 4 provides you with new capabilities to integrate machine learning into your Metal code.