What should I learn first

Asked on 06/11/2025

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To get started with the content presented by Apple at WWDC, it would be beneficial to first learn the essentials of Xcode, as it is the primary development environment for Apple platforms. The session titled "Xcode essentials" covers a wide range of topics that are fundamental for any developer working on Apple platforms. You can start by learning how to find the right content and navigate through Xcode efficiently. This session also covers debugging, testing, and distributing your app, which are crucial steps in the development process.

If you are interested in web development, particularly immersive web experiences, you might want to explore the session "Build immersive web experiences with WebXR." This session introduces WebXR and how to integrate it into your projects.

For those interested in augmented reality and 3D content, the session "Discover RealityKit APIs for iOS, macOS, and visionOS" provides insights into building immersive experiences using RealityKit. It covers hover effects, input mechanics, and cross-platform capabilities.

If you are transitioning from SceneKit to RealityKit, the session "Bring your SceneKit project to RealityKit" will be particularly useful. It discusses core differences, asset conversion, and scene composition.

For game developers, the session "Port advanced games to Apple platforms" offers guidance on porting games to Apple platforms, including evaluating your game, porting processes, and leveraging Metal for graphics.

These sessions provide a comprehensive foundation for developing on Apple platforms, whether you are focusing on app development, web experiences, augmented reality, or game development.