who is max cobb

Asked on 06/11/2025

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Max Cobb is a software engineer at Apple. He has been involved in various sessions at WWDC, including "Bring your SceneKit project to RealityKit" and "Record, replay, and review: UI automation with Xcode." In these sessions, Max discusses topics such as transitioning from SceneKit to RealityKit and utilizing UI automation features in Xcode.

Bring your SceneKit project to RealityKit

Bring your SceneKit project to RealityKit

Understand SceneKit deprecation and explore how to transition your 3D projects to RealityKit, Apple’s recommended high-level 3D engine. We’ll clarify what SceneKit deprecation means for your projects, compare key concepts between the two engines, and show you how to port a sample SceneKit game to RealityKit. We’ll also explore the potential of RealityKit across all supported platforms to help you create amazing 3D experiences with your apps and games.

Record, replay, and review: UI automation with Xcode

Record, replay, and review: UI automation with Xcode

Learn to record, run, and maintain XCUIAutomation tests in Xcode. Replay your XCTest UI tests in dozens of locales, device types, and system conditions using test plan configurations. Review your test results using the Xcode test report, and download screenshots and videos of your runs. We’ll also cover best practices for preparing your app for automation with Accessibility and writing stable, high-quality automation code.

Better together: SwiftUI and RealityKit

Better together: SwiftUI and RealityKit

Discover how to seamlessly blend SwiftUI and RealityKit in visionOS 26. We’ll explore enhancements to Model3D, including animation and ConfigurationCatalog support, and demonstrate smooth transitions to RealityView. You’ll learn how to leverage SwiftUI animations to drive RealityKit component changes, implement interactive manipulation, use new SwiftUI components for richer interactions, and observe RealityKit changes from your SwiftUI code. We’ll also cover how to use unified coordinate conversion for cross-framework coordinate transformations.