why did apple name a scenekit character after a WWDC speaker
Asked on 06/11/2025
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The name of the SceneKit character "Max" was inspired by Max Cobb, a software engineer at Apple who presented the session "Bring your SceneKit project to RealityKit" at WWDC 2025. In this session, Max Cobb mentions a sample game featuring a red panda named Max, which was built using SceneKit. This character was likely named as a playful nod to the presenter himself. You can find more about this in the session Bring your SceneKit project to RealityKit.

Bring your SceneKit project to RealityKit
Understand SceneKit deprecation and explore how to transition your 3D projects to RealityKit, Apple’s recommended high-level 3D engine. We’ll clarify what SceneKit deprecation means for your projects, compare key concepts between the two engines, and show you how to port a sample SceneKit game to RealityKit. We’ll also explore the potential of RealityKit across all supported platforms to help you create amazing 3D experiences with your apps and games.

Evolve your document launch experience
Make your document-based app stand out, and bring its unique identity into focus with the new document launch experience. Learn how to leverage the new API to customize the first screen people see when they launch your app. Utilize the new system-provided design, and amend it with custom actions, delightful decorative views, and impressive animations.

Better together: SwiftUI and RealityKit
Discover how to seamlessly blend SwiftUI and RealityKit in visionOS 26. We’ll explore enhancements to Model3D, including animation and ConfigurationCatalog support, and demonstrate smooth transitions to RealityView. You’ll learn how to leverage SwiftUI animations to drive RealityKit component changes, implement interactive manipulation, use new SwiftUI components for richer interactions, and observe RealityKit changes from your SwiftUI code. We’ll also cover how to use unified coordinate conversion for cross-framework coordinate transformations.